Stuffed just a tad beyond capacity

marx stateroom
All my script needs now is the line “…and a dozen hard boiled eggs.”

As the dog days of summer lazily drift on by, each of those days sees me dedicating a portion of it to working on the next small section of the horror-comedy outline. So far – it’s coming along nicely.

For now, it’s just filling in the blanks between primary plot points. Not counting those, I tend to think and plot things out in a linear manner; going from A to B to C and so on, rather than A to B to J, and then maybe filling in that stretch between D and F. This approach helps with not only crafting the developments of the main storyline, but also the subplots and figuring out how all the interconnections work. Others may do it differently, which is fine. This way works for me.

What originally starts out as one to two sentences summarizing what happens in a scene quickly becomes lengthy descriptions, including specific character actions and snippets of dialogue. This has caused the outline to appear dense and bulky, or at least that’s how it looks at first glance.

At first this would appear to be a bad thing, but keep in mind that this is only the outline, so a scene write-up that appears as an impenetrable block of text here might translate to, say, half to three-quarters of a page, including dialogue. Not a bad exchange rate.

Just as an example, as a scene was playing out, it kept getting longer and longer, which would have run way too long for both script and screen. Realizing that simply would not do, I made some minor modifications and managed to break this exceptionally large scene into three slightly smaller ones. Each one still retains the point I wanted to make, as well as continuing to advance the plot, theme, and characters. A win all around.

The way I figure it, it’s a lot better to have an overabundance of material during this stage, and then be able to cut, trim, or maybe even add more where necessary down the road.

Another key part to all this development is making sure everything I come up with plays some kind of role in the overall context of the story. Call it the “keep only if relevant” rule. If there’s something on the page that has nothing to do with the story or the characters, then why have it there in the first place?

Pushing my way forward (x2)

push
Really putting my back into this

This has been a most interesting week. Based on some quality notes, I wrapped up a polish of the dramedy spec (which is now in the process of getting notes). Feedback so far has been encouraging, which is nice.

So now the focus can shift back to developing the two new stories. With most of my recently-completed projects having been worked on for extended periods of time, it’s been a while since I was really starting out from the very beginning.

I’d totally forgotten how much I enjoyed the process of putting a story together. I know what the core concept for each one is, and now it’s all about finding the best and most entertaining way to tell them.

At times it feels like my mind is going in a thousand directions at once, so I’m constantly writing stuff down. A scene or sequence idea here, a line of dialogue there, plot twists, character development, turning the scene on its head; pretty much the whole kit and kaboodle.

Main storylines have been established, with the expected constant fine-tuning and adjusting, and as I work my way forward, the subplots are making themselves known.

Entirely new worlds (or maybe “settings” might be appropriate, since each story is on the smaller side) are being created, populated with unique and hopefully somewhat original characters.

While one of the stories is based on an old script, there’s a constant discarding of a lot of the original content and trying new approaches. Not necessarily “throw it all at the wall and see what sticks”, but kinda/sorta along those lines.

For the other, this is dipping my toes into a genre I enjoy, but wouldn’t call myself a major fan, so doing what I can to avoid tropes and cliches (of which there are apparently many). If that proves more challenging than anticipated, will do what I can to least go for the unexpected.

Added bonus – watching movies of that genre and style to get a better feel for both.

Sometimes I’ll read a writer’s account about what a chore it is for them to develop a story, or how much they loathe this part of the process. I don’t see it that way. Organizing the story and putting it all together is a key part of screenwriting. Too many times when reading a spec, you can tell when the writer didn’t put in the effort to get all the details of the story right before they started on pages.

I recently asked my online screenwriting newwork their thoughts on outlining versus a “seat of your pants” approach. The responses were overwhelmingly in favor of outlining. Granted, there are some writers who prefer the latter, but I’m not one of them. I’m a firm believer in having a rock-solid outline before starting to write the actual script.

But that’s what works for me. Others may feel differently regarding their own process. No matter how you achieve the end result, as long as you’re happy with it, then more power to you.

The whole creative process in developing a story is a beast unto itself, but I think all the long-term work I’ve done for other scripts is really paying off for these two. For now, it’s still a big and unwieldy mess, occasionally feeling very unorganized and all-over-the-place, but a little bit of work every day will gradually pay off. When all is said and done, I’ll have two new scripts.

Like I said – I’m enjoying it.

The gears, they’re a-turnin’ again

chaplin 2
Sometimes you have to really throw yourself into your work

During a break from working on the comedy spec rewrite, I was digging through some files on some of my other scripts and found a friend’s notes on the pulp sci-fi spec.

I hadn’t read them in months, and vaguely remembered there were some quality comments, so since this is one of the scripts I’m considering working on next, I gave them a quick skimming.

(This is also a good time to remind you that unless you honestly and truly feel that a script is finished, never throw away any of the documents associated with it. You’d be surprised how invaluable those can end up being.)

Yep, definitely some good stuff in here, along with some very valid points about the story and the characters. One of the comments that really struck home for me was that while they liked the story and the ideas behind it, a lot of it still felt too familiar. There were a few moments of uniqueness, but they wanted more. Something slightly different from what they’d read.

“Familiar, but different.” I’ve heard that before.

And it really got me thinking. Even more so this time around.

As it reads now, it’s a good, fun story, but I know it can be better. And different. All while still maintaining the qualities and elements you’d expect for this kind of story, which is what made the idea of developing it so appealing to me in the first place.

Working in my favor is that this was an early draft, so some significant changes were already inevitable, and I at least have a pretty solid foundation from which to start the rebuilding process.

Another bonus is that this is the kind of story where the more new and original ideas I can come up with will only help make the end result stand out that much more.

As I mentioned, this script is a potential “next up”, but not a priority. If an idea or concept for it suddenly pops up, I can easily open up the script’s notes file and jot it down. That way I’ll have it right there and ready to go when that rewrite gets underway.

But for now, back to the comedy.

-A few items for the bulletin board:

-Filmmaker friend of the blog Hudson Phillips is running a crowdfunding project for his post-apocalyptic tale of female empowerment This World Alone. As of this writing, they’re just over 2/3 of the way there, so donate if you can!

-If you’re a screenwriter looking for something a little different in terms of a writing retreat, take a gander at what the Aegean Film Lab has to offer: an international screenwriting workshop in July on the Greek island of Patmos. It’s part of the Aegean Film Festival and a partner of the Sundance Film Festival. I won’t be able to make it, but maybe you will.

Characters are people!

soylent green
Go ahead. Say it like he would. You know you want to.

I’d always heard how your script should somehow reflect “the human condition”, but never really had a firm grasp of eactly what it meant or how you would accomplish that.

I mentioned the phrase in a discussion with another writer, to which they responded “I don’t care about that. I just want to tell good stories.”

But isn’t the story about the characters to begin with? And a story with under-developed characters won’t be as good as one where the characters feel like actual people.

Accomplishing that has always been one of my biggest challenges.

A comment I’ve received more than a few times in the past is that the reader finds my characters good, but somewhat incomplete. They’re established and believable, but only to a point. This isn’t saying they’re flat, one-dimensional caricatures (something I’ve unfortunately seen in many other spec scripts), but they don’t feel completely real.

Readers/audiences want to be able to relate to the characters in your script. They might feel they’re only getting a glimpse into what kind of person the protagonist is, or know there’s more to them, but that “more” isn’t there, and they want to see that. And this doesn’t just apply to the main characters; it’s everybody.

Digging a little deeper and offering up a few more details would help flesh them out, which in turn would make for a stronger story.

When I recently sent a script out for notes, the reader asked if there was anything specific I wanted them to focus on. Without a doubt, it was the protagonist and the antagonist. I felt while they were good, there was definitely a need to make them better.

The reader agreed and made some good suggestions about how that could be achieved. “We don’t know as much about these two characters as you might think,” they wrote. Since I was the writer, I had a little more insight into their respective backstories and what made them the people we see, but some of those details had stayed in my head, rather than been transferred onto the page.

So I went about adding in some small details here and there; a line of dialogue or a seemingly insignificant action. A few touches to give a little more insight into what makes them tick; why they are the way they are.

All of this, combined with a few alterations with the plot, makes this latest draft feel really different, and hopefully stronger, than its predecessors. I’m giving it a few more days to simmer, and will then give it another look to see if that vibe still holds.

What I’m also hoping is that from here on in, I’ll be able to apply this kind of approach to all future drafts, which would in theory, help achieve the same results but in a shorter amount of time.

Hope and ambition. Just two parts of the human condition, right?

The drive. The motivation.

feather quill
This would probably be easier with a typewriter or a computer

I’ve been on quite a bit of a tear the past few weeks, with a lot of rewriting, revising and polishing going on for a few scripts. Definitely couldn’t have gotten to this point without some extremely helpful and insightful notes for each one.

Since a few of them involve working with other people, I like to do the polite thing and keep each person updated regarding the progress on the respective script. Where I am in the story, how it went with scenes or sequences that needed work, that sort of thing.

I tend to include my enthusiasm for latest developments and optimism for continuing success in those updates, which seems to garner responses along the lines of:

“I can see it in your energy.”

“I love your work ethic!”

Making headway on a script, no matter how big or small, is addicting. You’re able to make something better, and you want to keep doing it.

To me, it’s really just loving doing this. And the more I do it, I like to think I get a little bit better each time. Probably also safe to say that seeing as how this is what I want to do for a living, enjoying it is a bit of necessity.

It’s always great to see or hear another writer really get into talking about their script because you can see their excitement about it shine through. It’s infectious. But there are also those, myself included, who get frustrated or depressed about their lack of progress. That’s understandable. We’ve all been there. Even the most successful pros.

But at the heart of it all we keep pushing forward, doing our best to not only make the material better, but to also improve how we go about making it better. It’s a challenge, to be certain. One that requires constant effort. Even when you don’t want to, or think it’s all for nothing.

Nobody ever achieved success by giving up.

And I’ve no intention of giving up.