What you want VS what the story needs

838-02491755
Sometimes it takes a little more evaluation

Over the course of several drafts, the core elements of my scripts remain more or less the same. There might be a few changes here and there, but to me, the end result is pretty darn close to what I originally intended.

As part of the development of those drafts, I get notes from trusted colleagues and professional analysts. Everybody has their opinions, of which there were many, and I can pick and choose which ones to use.

I was still presenting my stories the way I wanted to tell them, but is that the way they should be told? Was I falling into the trap of “I’m the writer, so what I say goes! End of discussion!”?

I recently got notes on one of my scripts that offered up some keen insight regarding the antagonist’s storyline. This included the reader’s frustration about what they perceived as a lack of knowing the character’s goal and the reasoning behind it.

At first, that was pretty surprising to hear. But as is usually the case, I took a step back and looked at the big picture, trying to be as objective as possible. Was it really not as apparent as I thought?

And as is also usually the case, their comments were spot-on. I had never made any big changes to how that storyline was written because I saw it as being “just fine the way it is”, which also happened to be the way I wanted it to be.

Which was counterproductive to how the story needed it to be. It wasn’t working within the context of the story itself.

Was it my writer’s ego that prevented me from seeing this through all the previous drafts? Maybe a little. I’ve seen this kind of thing before in other scripts, but just couldn’t see it within my own material.

I knew the script wasn’t perfect, but there’d always been this nagging thought in the back of my mind that it still needed work. Something had to be changed, but I couldn’t identify what. This could also explain why I always felt compelled to keep working on it.

But with those notes, I now had a much firmer grasp of what the reader was talking about, and could begin to rectify the situation.

It took a little time to work through it, including some significant edits and rewrites. It  also entailed cutting some scenes that absolutely broke my heart to see them go, but were totally necessary. All part of the process.

I know I’ve said all of this before, but looking through the latest draft, the script really does seem different now – in a better and much stronger sense. The characters, especially the protagonist and antagonist, feel more developed. The story reads as more concrete. I’m very happy with how it turned out.

Once I was able to put what I wanted aside and focus on what was best for the story, it all came together a lot better than I expected. My hope is that this kind of self-analysis will be a bit easier for me to figure out for future drafts of other scripts.

Can’t wait to give it a try.

I see what you did there, Mr. Kasdan

Marion Ravenwood
A handful of lines + a solid right hook = insight into 2 key characters

Of all the notes I’ve received about my western, the ones that really stood out the most were about developing the characters a little more – especially the titular protagonist.

I’ve also been spending some time reading, watching and analyzing the scripts and films that influenced it. Namely, RAIDERS OF THE LOST ARK (along with its sequels) and a few others involving female leads who kick ass.

It’s a great opportunity to explore what makes a character tick. A lot’s been written about the “exposition without being blatantly expository” scene in RAIDERS with Indy and the government men, but I’ve been paying more attention to other scenes; the ones that offer up a bit more about what kind of person Dr Jones is as seen through his interactions with other characters.

-Indy discussing with Marcus the implications of finding the Ark.

-The reunion with Marion (see photo above)

-The encounter with Belloq in the cafe in Cairo.

All of these (and a few more) present an aspect of Indy’s character WHILE ALSO advancing the plot. It takes a lot of effort to do that and do it well.

I’ve also been working my way through the infamous story conference transcript, where Spielberg, Lucas, and Kasdan work out the story based on Lucas’ idea of a “swashbuckling archaeologist”. While you can easily find the memo itself, check out this phenomenal post that also analyzes some key points of what’s being discussed.

A lot of this is what I’ve been focusing on during this rewrite. More than a few of my notes highlight certain scenes and say something like “This would be a great place to show us more about her.” So that’s part of what I’ve been trying to do.

I originally thought it would be really tough to implement those kinds of changes, but using RAIDERS et al as guidelines and knowing my objectives for each scene, it actually hasn’t been as challenging. Sometimes all it requires is a few extra lines of dialogue or a modified action line. It’s not always easy, but it definitely feels a little less daunting. Also helping – working on one scene at a time.

In the meantime, progress on the rewrite/polish continues at a healthy pace and I really like how this new draft is shaping up. I suspect the end result will be a little more than just slightly different from previous ones, and hopefully the changes will really take the script to the next level.

All that on a single piece of (digital) paper?

bad 1st impression
It can only go downhill from here

You only get one chance to make a good first impression. And that also applies to a screenplay. If your first page doesn’t make us want to keep going, why should we? Chances are the rest of it is exactly the same.

The first page is your golden opportunity to start strong straight out of the gate. Show us from the absolute get-go you know what you’re doing. A lot of the time, I’ll know by the end of the first page what kind of ride I should be expecting.

Just a few items to take into consideration.

-First and foremost, how’s the writing? No doubt you think it’s fine, but face it. You’re biased. You want a total stranger to find it fault-free, so look at it like one. Is it easy to follow and understand? Does it flow smoothly? When I read it, do I get a clear mental image of what you’re describing? Does it show, not tell?

-Is there a lot of white space? Are your sentences brief and to the point, or do they drone on and on with too many words?

-Do you point the reader in the right direction and let them figure things out, or at least get the point across via subtext, or do think it’s necessary to explain everything, including what a character is thinking or feeling? Yes, that happens on the first page.

-If your protagonist is introduced here, are they described in the way you want me to visualize them for the next 90-110 pages? Does a notable physical characteristic play a part in the story? Are they behaving in such a way that it establishes the proper starting point for their arc? Are they doing something that endears them to us, making us care about them?

-If your protagonist ISN’T on the first page, does it do a good job in setting up the world in which the story takes place? Do the characters introduced here play any kind of role later on in the story?

-Are there any mistakes regarding spelling or punctuation? Are you absolutely sure about that? SPELLCHECK IS NOT YOUR FRIEND. A team does not loose a game, nor do I think they should of won either. Two glaring errors that your software will not recognize. But a reader will.

-Does it properly set up the genre? If it’s a comedy, should I be prepared to have my sides ache from laughing too hard? If it’s a horror, should I make sure the lights are on, even if it’s 12 noon? If it’s a drama, should I have a box of tissues within arm’s reach to dry the expected river of tears?

-Do your characters sound like people saying actual things, or are they spouting nothing but exposition and overused cliches?

Not sure about any of these? Read it over with as critical an eye as you can muster, or get help from somebody within your network of savvy writing colleagues. DO NOT go to somebody who doesn’t know screenwriting.

Think I’m being overly critical? Ask any professional consultant or reader, and I bet 99 out of 100 will say they know exactly what kind of read they’re in for by the end of the first page. And number 100 might also agree.

Then again, there’s also the possibility that the first page could be brilliant and it stays that way until FADE OUT.

Or the wheels could fall off anywhere between page 2 and the end.

Your mission, and you should choose to accept it, is to make that first page as irresistible as you can, grab us tight, and not let go. Make us want to keep going. Then do the same for page 2, then page 3, page 4, etc.  Make us totally forget what page we’re on.

Take a look at the first page of your latest draft. Does it do what you and the story need it to?

-Didja notice the spiffy new look? Had to make some behind-the-scenes changes, and this is the result.

Let the ensuing commence!

mountain climber 2
That was when our heroes realized things were about to get a lot tougher from here on in…

When I write out a scene, I have a pretty solid idea of what needs to happen in it; how to make it follow the one before it, and lead into the one after it.

Sometimes it ends up the way I intended, and sometimes it needs a little more punching-up.

And a lot of the time, that punching-up involves making things more complicated, which does a simultaneously effective job of upping the conflict, which was already a necessity.

This whole process most recently came into play while working on a scene in the pulp spec. I’d planned out what was supposed to happen, and on the surface, it seemed okay.

And then I wrote it, but it wasn’t the same as I’d envisioned. It was still missing a vital component, and I couldn’t determine exactly what.

Did it successfully connect the scenes before and after? Was there conflict? Did it advance the necessary elements?  Yes on all counts, but it still seemed off.

I read through it again. It was tight and efficient, and did what it was supposed to. But this second read also revealed the hidden problem that was nagging at me.

It was too tight and efficient. The protagonist accomplished what they were supposed to, but it needed to be tougher for them to do so.

So back I went to the planning-out stage, tossing in a few more wrinkles to make it that much harder for my hero. Although they still achieve their goal within the context of the scene, this time I made sure they really earned it.

Plus, the new complications really emphasized the overall nature of the story, which is always good.

This isn’t to say that every scene has to have some kind of monumental obstacle to your protagonist, but the journey towards their goal shouldn’t be an easy one. It might not even be a physical thing; maybe your hero has to overcome an internal or emotional problem.

It may be easier for you to keep things simple and straightforward, but unfortunately that makes for dull storytelling. Making things more complicated for your protagonist may complicate things for you in putting it all together, but it will definitely make for a better story while also improving your skills as a writer.

Don’t hold back. Put both yourself and your protagonist through the wringer. You’ll both be better for it.

Trying to unlock a key moment

skeleton-keys
One of these HAS to be it

I was hoping to wrap up the polish/revision of the comedy spec this week. Everything was going quite smoothly until I hit a bit of snag when I got to the end of Act 2 – only one of the most important parts of the story. Where things are definitely at the lowest point possible for our hero.

The general consensus of my readers was that the hero was too passive, and therefore needed to be much more active and stand his ground, yet still end up failing. Some suggestions were made, and I’ve been working on making it stronger and more effective.

Which brings us back to right now. As it reads, it’s just not working.

And that’s kind of frustrating.

I know there’s a solution to this, and my creativeness has been working constantly to come up with one that not only works with the context of the story, but seems plausible and believable.

As I said to one of my readers, I tend to overthink this kind of thing. To which they responded with “Remember, this is a story that’s supposed to entertain.”

And that’s pretty important, too.

Hopefully when all is said and done, it’ll do all of it.

-I ran the Giant Race half-marathon on Sunday. Got a small rock in my shoe around mile 7 or 8, but opted to keep going rather than sacrifice the time to remove it. The rock eventually was a non-issue and I managed to just beat my ongoing goal of 1:55 by one whole second – 1:54:59.